This photo contains many different colors, sizes, and types of grass. Expressions are instructions that you can type to animate attributes. The best way to animate the length value is to animate the Length Parameter in the primitives section. I used a bind with a bump and a single mapped texture something like this. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. I will not be covering this here, but again, if you would like a tutorial, send me an email.Past the Shading attribute is Texturing. but the key in Maya node editor that is still missing is called "SOUP" plug in. This technique works only for Descriptions that use guides. This is a basic overview of Maya animation protocol and a lesson in using Maya tools. There are also some pieces of wood mixed in. Once you have your poly grass, use particle instancing to spread it across your landscape really quickly and easily. See this photo. 5.. put an image/bump (displacement may be too slow, try it also) texture of grass on the "ground". "Display quality" lets you decrease the number of blades of grass displayed in the viewport, but does not affect the actual density. This is the image we will create in this tutorial. Animated 3D models are suitable for movies, games and all … Welcome to the Autodesk Maya Subreddit. Create two parts, one really small and another the final size; we will configure and test-render the small part until we are happy with the look, and then share brushes between the two to update the large section. I will not go too deep into the options here, so feel free to experiment on your own. CG Tutorial, Redshift tutorial, Houdini tutorial, VFX tutorial, CGrecord We're gonna cover the interface, modeling, texturing, and rendering, as well as animation. For example, you can use Maya ® Dynamics ™ to create effects such as sparks spraying from a welding torch or hail falling from the sky. There is no way to exclude guides from the animation. For information about creating a Descriptions with guides, see Create hair or fur using spline primitives. Lighting Based Width = 0.8I am now satisfied with the colors of the grass, so here is the final texture. In Maya, dynamics can be applied to different kinds of objects, such as rigid bodies and particle systems. We can either simulate lighting or use "real" illumination. Maya Grass Tutorial: How To Create Realistic Grass In Maya Xgen -Fast Unique views, Turn on "Cast Shadows" in the Shadows attribute, Turn off "Use Mid Dist" in your light attributes - otherwise you won't get any shadows. This combination of soft, semi-transparent shadows and harsh shadows gives the image realism. This is an important feature, it lets you copy the configuration of one brush to another so two brushes can work simultaneously.As you will see, you can create a little piece of grass and a large section of it. Some time ago I was trying to find out how to create realistic grass and plants for a university project, but I could not find anything. Keep experimenting with settings until you are satisfied with the look of your grass. This panel contains the materials properties for the selected object. Here’s a great tutorial detailing how to create realistic looking grass in Maya using Vray. I need your help. In this example, length is animated to produce the effect of grass growing. Working in Maya, you quickly realize that there are many ways that you could create something like a grass field. Find 3D tutorials, blogs, forums, and a 3D gallery of film, VFX, games, and design work. Tested as RAD-CD1 in the latest NTEP (National Turfgrass Evaluation Program) trial (2007 – 2012) it is a seeded variety selected for improved turf performance, disease resistance, excellent color, texture and broad adaptation. Now we need to add realistic lighting to our scene. About the shadows:  We can simulate shadows, instead of calculating them. New comments cannot be posted and votes cannot be cast. Here is the final image that we will create. Maya is a new variety of seeded bermudagrass. This photo contains many different colors, sizes, and types of grass. Thanks for reading. The Patch attribute on the geo can also be linked to other Maya node outputs, such as locators scale, so you could drive the length value with a locator in the scene if you wanted: Cheers This speeds up rendering tests considerably. This is a very experimental stage, where we manipulate many attributes and combine values to get a realistic image. Join over a half a million Autodesk Maya and 3ds Max artists. As a result, very little light reaches the ground. Feel free to experiment with settings here; perhaps try a checker pattern for the color texture, or anything else that you want. Of course, you could always convert the Paint Effects to polygons and use ray tracing, but that would result in a very heavy scene.Use these settings for shadows: You can improve the quality of the strokes by checking "Oversample" and "Oversample Post Filter" in the Render Globals panel. In addition, you must vary the size and color of your plants throughout the scene.Take a close look at this photograph: Notice how many different kinds of grass and other plants there are in this little space! Hello r/Maya!I need your help. AREA tutorials have free beginners, intermediate & expert online tutorials. (If you want a tutorial on Paint Effects animation, just send me an email and ask for it.) You can see that the top of the grass gets plenty of light, and the bottom of the grass has dark, irregular shadows. Here you can see the rendered image with basic light and shadows. I work this way to save memory during the configuration process.Before Share brushes: The scene is almost complete! To animate the fur, we'll investigate Maya's tools for applying dynamics to a scene (though it is also possible to animate hair using keyframe animation). We can do this by opening the Attribute Editor, selecting the general grassBermuda configuration panel, and increasing the density option. It reduces the real-time load on your computer. if you have ever used it you'd know how destructive Maya node editor is. The next setting is for illumination, which changes the way light affects the grass. Well, that's not too realistic, is it? The new Retopology toolset in Maya 2014 . Looks like you're using new Reddit on an old browser. This is what the Paint Effects shell looks like. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. You will almost never have a single kind of grass in your scene, because in reality there are always other plants mixed in with the grass. This image took 2.00 seconds to render at 640״80 resolution.First, let's create a simple scene. Also I looked for tutorials on Youtube, but could not find anything. My name is Isidro, and I am from Costa Rica. This gives the grass a sense of depth. This part of the process is largely trial and error; sometimes the default values will work adequately, but you will likely want to change quite a few values. 0 . So let’s start and first go … Now that our grass is ready, we will share the brushes so that the whole terrain has the same configuration. Taz, yes we use Maya node editor. We have both "shading" and   "tube shading" option; keep in mind that Paint Effects involve a lot of experimentation, so go ahead and adjust settings to see how they change the image. Increase the Density to around 5000 to cover the plane with grass. Learn all the tips & tricks for using Autodesk 3ds Max, Maya, Flame, Maya LT & Stingray. I've used a cylinder instead of a sphere to get the inside also animated. You could use paint fx, already animated. You maybe need to adjust the scale as well depending on the size of your plane/grass. Bring your project to life with animated models. Real smart solution to animate the near color to repeat the animation if the "mask" object is static. First, we need to understand what grass looks like in reality. For example, you can write an expression formula that animates the flapping of a bird’s wings. We need lots of contrast between the top and the bottom of the grass to produce a really realistic image. Here's what we have so far. Grass 3D models. November 28, 2012 . I've been playing with Maya Fur to try and get the effect I want but the only way to get enough grass coverage is to bump it up to more than 10 million instances and that will be hell for rendering much less animating. It seems to render faster than paint fx, and does more realistic animation. I also changed the elevation angles so that I could simulate gravity or wind. 30th December Now, let's get back to coloring the grass. Here are some renders using different Opacity values. Also, you must use Depth Map shadows (not Ray-Traced), because only Depth Map shadows generate shadows for Paint Effects. I've never made any grass or hair in Maya yet, but in the newest verson 2016 I cannot even find the tools for doing it anymore. Lower the Width to around 0.05 to make the grass appear thinner. I need to find a way to animate semi-realistic grass on my landscape that I'm working on for a school project. (the texture can be a high-res, hi-size render of Maya "slow" grass seen from "above" -- an angle is better- … Press question mark to learn the rest of the keyboard shortcuts. Maya is a terrific 3D modeling, rendering, and animation package that's used throughout feature films, gaming, and animation. We still have another kind of grass to add, so use the same method as before and put in a second variety. - Try a first render test. This technique can be used to create grass, rocks, trees, plants, etc on any surface, even a deforming surface. For this part we will only work with the plane because we can only have one object per Fur Description with the following technique. Now go to your Visor and select a Grass brush. There are several other important options available in the Attribute Editor. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Please send any comments, suggestions or corrections to [email protected] You can then configure the small part of grass and update the larger piece's configuration. I've been playing with Maya Fur to try and get the effect I want but the only way to get enough grass coverage is to bump it up to more than 10 million instances and that will be hell for rendering much less animating. In this title, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. The only "problem" I have is that the timing of the animation starts at the same time. Increase the spline Length to 2. (I told you before that we need at least two kinds of grass to get a realistic image. You will need to create a simple material for the ground. There are some flowers, some weeds, some dried-out (dead) grasses, and so on. Check out this Maya animation tutorial video from Sessions Online School of Game Art's "Character Animation" course. We need some variations in the shapes of the top of the blade should be thin and the base should be wider. Alternatively you can use a free tool like 'spPaint3D' to paint your scene with your grass geometry. Isidro Fernández Calderón, on So, if you want realistic grass, you must use several different kinds of plants in your image. Look at this series of images: You can see how the shadows (the second image) are random and have many different sizes and shapes. Each stalk of grass casts a shadow on the ground and on its neighboring stalks. You have paint effects, xGen, … we are now waiting for Mash to be implemented in MAya a Mo-graph nodes which is good for scattering and do some cool motion graphics. Grass with Maya and Mentalray Proxies. We thus delete the sphere. Also, observe the shadows in the grass: The red arrows show how the shadows work, and the blue ones show where the light goes. I will not go too deep into this option because I will be working with scene lighting (the "Use Real Lights" option), but you can manipulate settings like translucence and specular reflections if you like. Focus on the shape of grass that we want. growAnim.mov Now, let's explore Paint Effects. I am not saying that the individual shadows need to be very strong, just that there needs to be a distinct contrast between the tip of each stalk and the root. Make your terrain paintable (from the Paint Effects shell and the second icon or from the Paint Effects menu option "Make Paintable"). There are characters, props, environments, and many creatures ready for use and available in every industry standard file format – from Maya to glTF. - setup the maya fur: base color, top color, density, scale. Some of the icons are for selecting different brushes; others are for configuring the brush, or for painting with the current brush, or using the Visor. We will create a texture and apply it to our Paint Effects grass; here we can give it transparency (from a ramp or a fractal), change the color, and add displacement. This will be our terrain. Pictures of said landscape: http://imgur.com/a/TpRv2. Adjust the Taper to 0.5 and the Taper Start to 0.5 so that the splines look more like blades of grass. "Seed" controls the algorithm that created the form and positions of the grass in the terrain. In this demonstration we go through creating an plane with normalized UV for seeding the Maya fur grass. Do you guys know of a better way to go about this? - … Now that you understand how light and shadow work in a more theoretical sense, let's open Maya and start actually creating our image. Hello r/Maya! We share and discuss topics regarding the world's leading 3D-modeling software. You can attach nHair output curves to guides to drive hair, fur, or instanced spline animation. So, if you want realistic grass, you must use several different kinds of plants in your image. Let's experiment with using values of 0, 0.5, and 0.8. Let's start with the grassBermuda.mel brush, this will be our first kind of grass. Paint Effects is a really useful tool, as you can create not only terrain but also fluids and particles -- or just about anything you can think of.I hope you enjoyed this tutorial. Making field of grass in Maya. In this tutorial we are going to learn Paint Effects in Maya. Create a plane (either NURBS or poly I'll use NURBS for this tutorial) and sculpt it a little to give it variations in height. In this Expert Challenge held on March 27, 2013, Maya expert Duncan Brinsmead explored the new features in Maya 2014. Now we can start the fun part. Avoid using Maya Fur, if you say the computers … You will almost never have a single kind of grass in your scene, because in reality there are always other plants mixed in with the grass. The individual blades of grass are too wide and too uniform. We can add a bit of movement using Maya Hair. One interesting feature is the ability to use ramps or other texture files in the color, incandescent, or transparency slots; we can even animate the textures. How To: Keep faces together in Maya 8.5 How To: Animate in Maya How To: Correct weight issues in Maya 8.5 How To: Scale and rotate components in Maya 8.5 How To: Do a duplicate mirror merge in Maya 8.5 How To: Animate objects in Maya 8.5 The following example illustrates how you can animate fur attributes by keyframing them. Maya Zest: Creating realistic grass in v-ray Maya using fur Maya gives you several ways to create animations. 3D Splanchnic Shows How to Use MASH to Distribute Grass as Arnold Stand-ins to Create a Grass Field. To play the animation, click the link below. We will set the basic color of the grass here, and if you like, you can set transparency and incandescence attributes as well. In addition, you must vary the size and color of your plants throu… 2010, Hi everybody! Don't worry about the light and the shadow at this stage. Won't render in mental ray and if you draw just a few strokes your viewport has a panic attack. Today I quickly show how to get some nice grass – in maya – with mental ray proxies. but it is so destructive. Select the grass shaft. In the third image you can see that the light is more uniform (mainly because the grass has uniform size). See this photo. And, of course, we have the Paint Effects panel in the Rendering set. This course will give you a complete overview of the package. First, we need to understand what grass looks like in reality. I use Maya 7 with a Dell Precision workstation (Athlon Duron processor, 949 MHz, 768 megabytes of RAM). When you use this method all hair influenced by XGen guides is dynamic. This is what the Visor looks like. Recorded by Arvid Schneider, this tutorial is easy to follow and shows you in detail how to utilise Chaos Groups’s Vray render plugin and it’s Vray fur within Maya to create and animate realistic grass. Animation controls run on the bottom of the screen. In the end of this tutorial, we’ll have a beautiful scene with animated grass and flowers. Create a field of grass and weeds using XGen expressions. But what does "Lighting Based Width" do? Set "Duplicates" to 100. Its very easy and usefull for outdoor renderings.First we will generate some grass – write a mi-file (mentaly-ray proxy file), load it into a dummy object and distribute it onto a surface. Here is the terrain with the density set at 3.2. And we also need to change the shapes and the colors of the grass; but we can leave the shape alone for now so we can see the colors more easily.I am going for a "mountain" look, so I need randomly placed plants and a somewhat dried, "end of summer" color scheme. That way you can have more space and still have it easy being green. In places with strong light, we see strong shadows; but where the light is softer the shadows are softer and more transparent. Thanks, - Mast shows how you can create the original grass geometry, and then use them in a network to easily distribute them on a ground plane. Playback is exactly intuitive. I personally never simulate lights, but if you want to do so, you can manipulate the "specular power", "translucency" and "specular colour" attributes in the "Illumination Attributes" section, under "Texturing". Tweet | 0 . We'll use some dark greens and yellows for the highlights and the top of each blade of grass. I used "intermediate quality" with Maya Software, with the "Oversample" and "Oversample Post Filter" options turned on, along with some basic shadow settings, It still needs a little tweaking, so I adjusted the light and shadows and some colors. Later I learned how to do it, and now I have created a tutorial on the subject.You can find this tutorial in the officialCommunity of Autodesk-Maya UserIn this tutorial, I will describe how to create realistic 3d grass using Maya's Paint Effects. The time slider is the most important control for designing frames in Maya. I would much appreciate just some simple tips to make some simple grass for my Maya scene if someone could kindly inform me about it. Use any kind of brush you like, Now you can change the camera view and adjust the render settings in the Render Globals panel. I will explain how to manipulate the shape and form of the grass, as well as what each attribute modifies.You can see explanations of every attribute if you browse your help panel, You can see how I manipulated my settings to create a thin cross-section at the top of the blade and a wide one at the base.I also changed the density settings, as well as the thickness of the branches and the little lefts that are in the end of the large blades' branches. I also created a simple animation. Then, adjust your brush size and start painting on the terrain. by This can be useful for large scenes where you want to minimize rendering time. (Notice that Maya Fur can also be used for non-fur effects, like grass or wheat.) We can either use the scene's lighting or override it with a custom setting. But before we change the colors, let's increase the density of the grass to cover the whole terrain. Blender Tutorial: How to make a grass field? If you have a recent version of Maya, Xgen is pretty amazing. Animation of the grass: We now have nice grass but it is static. A little twist in the branches and some variation in the size and length of each blade and branch also aids realism. Here's the final result, I created this image in less than three hours, and the render time was two and a half minutes. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. Adding a Signal node is an easy way to animate the grass in the scene. Am using Maya 2012, but the function are the same since Maya 8.5. y the maya fur to the plane. Home Tutorials 3D Blender Tutorial: How to make a grass field?. There are some flowers, some weeds, some dried-out (dead) grasses, and so on. Now select the plane to be the "Distribution Object" for the grass, this button is just at the top of the scatter object. Youtube 2015-09-24 10:29 tutorial > Maya > modeling. In the attribute editor, open the shading options for the "grassBermuda" stroke.